And probably a real engine core instead of 100 tons, since all the real mobility is from the Mechanical Jump System and it just needs to turret around on the next turn. I'd throw that Long Sword on the King Crab, but I think hand-held weapons actually require, y'know, *hands*. Still no Kurgan build, no slots available. That one was a Zeus "Stacy", and this let it soak a lot of the 4x PPC damage. Then, the Solo was facing a Test Pilot, who are built specifically to be more dangerous and can have skills in excess of normal maximum of 10 - all the way up to 20, can be multiple skills overmax, and this is all before any mech affinities, quirks or hardware is taken into account. First duo, where the Cyclops got the AC20 (and arm mounting it) deleted clean off before sensors even came online. All but the Monster are ridiculously slow - these are not the mechs for chasing down convoys - but even without shooting, seeing them just soak Gauss shots and go "that's nice, dear" is ridiculous.Īlso took my headshot Marauders out for a couple quick duels. Took all but the Mothball (still in progress)on a quick pubstomp against the local. OK, I really should have gone with the biggest, nastiest PPC for this - I mean, Godzilla homage and all - but the color of the shot is soooo *awesome*. Raczilla is HAGzilla, 4x 30s.Īnd Mekagojira? Just a couple Clan Gauss. The Monster is jumping five hexes and melting everything with four Disco Lasers. Mothball is going to be a flying Katyusha, vomiting missiles down from above. I've got soooooo much poo poo in storage that it takes a minute-plus to open up the mechbay to reassemble something, or to confirm my build and get it in the queue.īut, I did take my superheavies and do stupid builds, so I can be entirely disgusting when I go up against the SH tanks of the Large Military Building flashpoint.
Quick bits of Roger Tech last night - well, sorta.